0

Are Pocket Video Cameras A Dying Breed?



       

















 As one-time owners of a Flip pocket video recorder, it
saddened us a bit when Cisco announced in mid-April
it’s killing its Flip division as part of a “comprehensive
plan to align its operations.” Cisco purchased the Flip
business from Pure Digital Technology in 2009 for
roughly $590 million. Cisco’s alignment, meanwhile,
includes an expected 550 layoffs by Q4. Although some
experts are calling for continued smartphone sales and
usage to eventually kill the pocket video camera sector,
that hasn’t stopped Samsung from releasing its waterproof
W200 Pocket Cam ($159), a 1080p model with
2.3-inch LCD and 5MP CMOS sensor, which also sports
a ruggedized, shock- and dust-proof exterior.
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0

Samsung & Apple Exchange Lawsuits

         

         We live in a sue-happy world, and Apple and Samsung aren’t immune. After Apple
filed a lawsuit against Samsung in April essentially alleging Samsung’s Galaxy tablets
and handsets copied the iPad, iPhone, and iPod, Samsung countered days later with
its own lawsuit. Apple’s lawsuit, which it filed in a U.S. District Court in California,
specifically cites 10 patent-infringement related charges against Samsung, with complaints
reportedly going so far as to read Samsung’s “copying is so pervasive, that
the Samsung Galaxy products appear to be actual Apple products.” Samsung’s
claim, meanwhile, doesn’t directly answer Apple’s claims but does seek “to protect
our intellectual property and to ensure our continued innovation and growth in the
mobile communications business.” Coincidentally, as the Wall Street Journal quoted
Apple COO Tim Cook as saying, Apple is “Samsung’s largest customer,” buying its
chips, screens, and other components.

Thank to Computer Power User Magazine
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0

ECS Does The B3 Shuffle


        

















For those who caught our reviews of ECS’s
Intel 6 Series-based P67H2-A Black Series
motherboard in April’s issue (page 63) and
the Black Deluxe Series P67H2-A2 board
in March’s issue (page 32), here’s an update.
ECS is now shipping new versions of the
boards based on the B3 stepping revision,
thus rectifying the Cougar Point chipset/
SATA 3Gbps port issue related to the B2
stepping chipset. Beyond displaying a B3
logo on the new boards’ retail boxes, ECS is
also slapping a B3 logo on the PCBs to avoid
confusion. ECS indicates the new boards will
feature the same hardware and specifications
as the previous boards, though various BIOS
issues are addressed via new BIOS versions.
ECS indicates on its global site that it will
“provide an equivalent new motherboard
replacement” for those who purchased
B2 boards beginning in late April.  


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0

What Do You Do With Your Tablet?


 












So, what are tablet owners doing most with their devices? According to a
survey of 1,400 U.S. tablet owners by Google’s AdMob, 84% are playing
games, followed by searching for information (78%), emailing (74%),
reading news (61%), social networking (56%), consuming music and/or
video (51%), and reading ebooks (46%). Interestingly, 28% now use their
tablets as their primary computers, while 43% spend more time with their
tablets than their PCs or laptops. Those last two percentages seem to jibe with
PC-shipment numbers IDC recently released, citing that Q1 2011 global
shipments sank 3.2% year-to-year to 80.6 million units from about 83.2
million, marking the first contraction in the global market since “the end of
the recent recession.” HP shipments dropped 2.8%, Dell 1.8%, and Acer
15.8%. Though “good-enough computing” is now a “firm reality, exemplified
first by mininotebooks and now media tablets,” IDC’s Jay Chou stated,
falling PC shipments are also tied to “extended PC lifetimes and the lack of
compelling new PC experiences,” stated IDC’s Bob O’Donnell.


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1

Paragon Hard Disk Manager 2011 Suite

Paragon’s hard drive management suite
includes some basic functionality
that would be useful for newbies (drive
backup, defragment, etc.), but it’s really
aimed at techies. Paragon Hard Disk
Manager 2011 Suite includes a library
of drive-related utilities, some simple and
straightforward and some complex and
potentially dangerous in the hands of
a neophyte.
Obviously, the suite will handle all
the day-to-day stuff: You can back up
selected files, a specific partition, or an
entire drive; wipe or defrag a drive; create
recovery discs; and clone a drive or a specified
partition. This is all stuff that other utilities
handle pretty well; the advantage here is that
Paragon has gathered all of the tools in one
place and provided an elegant UI that makes
them accessible and easy to use.
But Paragon Hard Disk Manager 2011
Suite also provides some more advanced

functionality. Unless you’re a reseller or
technician, you’ll rarely need these tools, but
when you need them, you really need them.
The advanced tools include sophisticated
features, including tools that let you create,
format, delete, undelete, hide, or unhide
a partition; label a partition as active or
inactive; change drive letters or labels; and
convert file systems. You can also merge

partitions to consolidate disk space, or
redistribute a volume’s free space.
There’s also a migration tool that can
move Windows from a regular hard drive
to an SSD (even one of a smaller capacity
than the source drive), and a P2P Adjust
option that lets you plug an OS drive
from another system into a PC and
adjust that drive’s OS to the new hardware;
thus, you can quickly and easily migrate
both a drive’s OS and its other data.
If you occasionally find yourself with
complex drive-management needs,
Paragon Hard Disk Manager 2011 Suite
can help you address them.



$49.95
Paragon Software Group
www.paragon-software.com


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0

Axonic Lookeen 2010 Professional

Google Desktop Search, Windows
Search, and Copernic Desktop Search
have all flourished because “searching is
easier than filing.” And when you have
thousands of files and tens of thousands of
emails hanging around, it’s easy to see how
this argument makes sense. Microsoft’s
Outlook, however, seems especially prone
to letting you save emails (and tasks, and
appointments) that are tough to find, even
with a built-in Search feature, because
its search results generally lack context
and filtering the results takes too long to
keep up with your thinking. Lookeen 2010
Professional solves this problem (and others),
though it doesn’t exactly look attractive.
Lookeen adds a new toolbar to your
Outlook window, along with a Taskbar
Tray icon. From either spot, just type in
something you’re looking for (some words
from an email or someone’s name) and a new
window instantly pops up with email headers

 and dates on the left and the email’s contents
on the right. Simply moving the mouse over
the headers instantly displays the message’s
contents—no clicking or waiting required.
This may not seem earth-shattering,
but contrast this to seeing a list of results,
clicking one, waiting a beat for it to appear,
reading it and not finding what you’re
looking for, clicking something else, waiting
for another beat, and so on. In other words,

it not only finds results fast but also
lets you scan through the results fast. It
makes a big difference.
Lookeen manages this by generating
and updating its own index in the
background, though we never noticed
a slowdown when it was working.
The Lookeen Window looks a little
dated and out of place against Outlook
2007 or 2010, especially in Windows 7’s
Aero desktop. There’s a compatibility
glitch with the 64-bit version of Outlook
2010, too. But for searching through
thousands of messages, we know of
nothing better or faster.


$39.80
Axonic
www.lookeen.net


Article From : Computer Power User Magazine 



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0

Nuance Dragon NaturallySpeaking 11 Premium

Various permutations of Dragon
NaturallySpeaking have been around
since the late 1990s, but only recently has
the technology underlying the product
advanced to the point where we could
say this about the newest version: This is
awesome. It works. You want it.
Dragon NaturallySpeaking 11 Premium
gives you complete control of your Windows
computer and of the apps that run on it.
Sure, you can dictate text—and Dragon will,
after some minimal training, convert that
dictation almost flawlessly, entering it into
just about any app.
But the newest version of Dragon also
makes it easy to control the applications and
even Windows itself: Want to change the
spelling of “Windows” in a document to
“Windoze”? Say, “Select Windows.” Dragon
selects every instance of “Windows” and
numbers them; then say “Spell that,” and
the program lets you change the spelling
of any or all instances. Looking for info on
blade servers? Just say, “Search the Web [or
a specific search engine] for blade servers.”
Dragon will open your browser (if necessary)
and enter your search term.
Of course, none of this clever functionality
would do you a whole lot of good
if the system did not accurately recognize
your speech. But it does. It’s eerily accurate,
in fact, and with only about five minutes’
training (compared to the 15 minutes
required by earlier versions). And if you’re
using a voice recorder while away from your
PC, no problem: Dragon lets you create
and export multiple voice profiles for use
with approved recording devices or multiple
computers, or if multiple people will be
dictating into one PC.
If you have occasion to dictate documents,
emails, memos, and the like,
you won’t be disappointed; Dragon
NaturallySpeaking 11 Premium is worth
its premium price.

$199.99
Nuance
www.nuance.com
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0

VirtualDub 1.10.0 Experimental

With the popularity of video-enabled
smartphones and inexpensive camcorders,
and with most notebooks
having Web cams, there are some users
who make more video files than they
do word processing files. And whereas
word processor files are generally stored
in two or three different formats, there
are almost too many video file formats
to count. Different Web sites or editing
software calls for different file types.
A lot of commercial video-editing
and converting software is either way
underpowered or way expensive, but
VirtualDub is super-powerful and totally

free, although it isn’t without setup pain.
Originally created to capture and convert
“Sailor Moon” episodes (no kidding),
VirtualDub has become the standard in
Windows open-source video capture,
editing, and conversion software. By
default, it only works with AVI files, but by
downloading a codec pack (we recommend
the free K-Lite Codec Pack) and copying
a DirectShow Input Driver into a folder,
VirtualDub is able to read and write almost
any video file you throw at it.
Most users employ VirtualDub for
applying filters to a video and re-encoding
it. For example, if you’ve ever recorded a
video when holding your phone sideways,
there’s a rotate filter to orient the image
correctly. Other filters can sharpen or blur,
change color tints, crop or resize, add a logo,
and so forth. Basic editing and joining lets
you remove segments of video or merge
multiple segments, though the GUI isn’t
nearly as slick as any retail package you’ve
seen. For basic jobs, it works well enough.
Video capture works with analog, digital,
and FireWire devices, and you can apply
filter effects immediately.
VirtualDub is popular enough to have
spun off a few forked versions, but the latest experimental version usually has a
similar feature set to the forks. However,
don’t let the “experimental” title fool you.
We’ve never had a problem with it.

Article From Computer Power User Magazine
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0

ComicRack 0.9.134

We’ve all heard of ebooks, but most
people just think of them as large
collections of text with only the occasional
graphic. Graphic novels, or “comic books”
to the unwashed masses, have also made the
transition to electronic form. But because
they’re naturally so graphics-intensive, your
typical e-reader makes for a poor experience.
ComicRack isn’t your typical e-reader;
indeed, it’s able to display, store, categorize,
network push, and convert e-comics in
many, many different ways.
Like many of our favorite programs,
ComicRack was born to solve the personal
needs of its author. So, although it may
eschew a conventional Windows GUI, it
follows its own logic to meet the special
needs of a devoted e-comic reader.
For example, most e-comics are dozens
(often hundreds) of pages long; some read

left-to-right, while others read right-to-left.
Some employ two-page spreads, while others
just use one. Toolbar buttons run along
the menu-less top edge of the ComicRack
window to handle these and other situations
while allowing for quick intra-book navigation.
The bottom pane has three tabs
for manipulating your library (which is all
tag- and attribute-based), the physical files
and folders on your hard drive, or the pages
within the currently opened book.ComicRack’s killer feature may be lost
on you if you don’t have a touchscreenenabled
Windows 7 device. ComicRack
is fully multitouch-enabled, allowing for
page flipping and rotation, magnification,
and book navigation using very intuitive
multitouch gestures. The GUI itself seems
to almost magically know how to get out
of your way to let you read in its glorious,
fluid, fullscreen mode, yet it reappears
quickly when you need nuts-and-bolts file
or book maintenance. The YouTube videos
we’ve seen make a Win7 tablet look more
like an iPad than anything we’ve yet seen.

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0

GeForce GTX 560 Ti vs. GeForce 8800 GT

When a new video card enters the market, the natural
tendency is to compare it to cards released within
the same generation or from the previous generation.
Nvidia product manager Justin Walker says the company
also wants to compare the GeForce GTX 560 Ti
to a video card from two generations ago, the GeForce
8800 GT, which carried a similar, sub-$250 price at its
introduction in October 2007.
Walker says Nvidia’s market research shows that
many gamers, especially those looking at video cards
in the $250 price range, don’t necessarily want to upgrade
each time a new generation appears. Instead,
they’ll hang on to a card for a little longer. Walker says
Nvidia expects many of those upgrading to the GTX 560
Ti will be gamers who now own the 8800 GT.
“A gamer may not upgrade during every cycle,” Walker
says. “We have gamers coming [to the GTX 560 Ti] now
from a couple of generations ago.”
Those upgrading from the 8800 GT to the GTX 560
Ti will find DirectX 11 support in the new card, and the
number of CUDA cores also has increased from 112
to 384. In the screen shots from Crysis (right), you can
see the improved image quality the GTX 560 Ti offers
over the 8800 GT.
According to Walker, Nvidia estimates that the GTX 560
Ti will provide 3.4 times more performance than the 8800
GT. He says that the
GTX 560 Ti card’s
DX11 support gives it
a serious performance
advantage over any DX9 or DX10 video cards.“It is a pretty significant
difference,”
Walker says. “It’s
always interesting as
to what that upgrade
will mean to someone
like that.” 


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0

Nvidia GeForce GTX 560 Ti

With Nvidia’s GeForce GTX 560 Ti, a good thing
gets better. Although nearly architecturally
identical to the GF104 GPU that powered
the GTX 460, the GF114 GPU at the heart
of the GTX 560 Ti has all eight of its SMs
(streaming multiprocessors) enabled. Higher clocks,
a refined cooler, and overclocking headroom combine
to give enthusiasts even more for their $250.

For those who’ve followed the video
card market for several years, Nvidia
and the “Ti” designation will spark
some memories. In the early 2000s,
Nvidia designated a number of cards in its
GeForce4 series with a “Ti” designation.
Remember the GeForce4 Ti 4800?
Nvidia hasn’t used Ti—short for
“titanium”—for several years, which is
why the recent release of Nvidia’s GTX
560 Ti video board may have video card
enthusiasts thinking back to the past.
Nvidia hasn’t officially explained
why it has decided to resurrect the Ti
suffix with the GTX 560 Ti, but it
does appear that the new video card
fits one of the old definitions of Ti
cards, providing a good mix of value
and performance. The GTX 560 Ti
will be a sub-$250 board, placing it in
what Justin Walker, product manager
at Nvidia, says is the “sweet spot” of the
video card market.

Changes In The GPU
The magic behind the GTX 560 Ti
is the GF114 GPU. Nvidia released
the GF114 as an upgrade to last July’s
GF104, following a similar pattern to
its release of the GF110 in late 2010,
which was an upgrade to the GF100.
All four of these chips are part of the
Fermi family of Nvidia GPUs, but the
GF104 and GF114 have what Walker
calls a streamlined design compared to
the GF100 and GF110, which are aimed
at high-end markets.
The GF114 and the GF104
are similar in many aspects. In fact,
Walker says, the basic architecture
in both chips is identical. However,
Nvidia has increased the clock speed
in the GF114 over the GF104, and it
has fully enabled the SM (streaming
multiprocessor) units, improving
performance. The GF114 enables all
eight of the GPU’s SMs, while the
GF104 enabled only seven. Leaving one
SM disabled caused the GF104 to lose
a little bit of its geometry, shading, and
texture processing power.
Although the GF104 and GF114
each contain 1.95 billion transistors,
Nvidia has optimized the GF114’s
transistors. This procedure allows
Nvidia to enable all of the chip’s
functional units, as well as raise clock
speeds. Essentially, Walker says,
Nvidia has tweaked the distribution
of the transistors to place fasterperforming
transistors in areas of
the GPU where speed is of utmost
importance, even though such transistors
tend to leak. Nvidia placed
the slower, low-leakage transistors on
portions of the chip where premium
speed isn’t as important, allowing
for better power savings, less heat
generation, and better overall performance
per watt.
“What we’ve done is re-engineer the
GPU,” Walker says. “We looked at areas
on the die that are critical to speed. In
that way, we’re optimizing performance
and performance per watt.”
The GF114 and GF104 each use the
same pin structure, meaning video card
makers could place the GF114 GPU into
older video card designs. However, some
older card designs may not be able to
handle the slightly higher power demands

GF114 Architecture Explained
Single SM From GF114

Nvidia’s GF114 GPU is included with the recently announced
GeForce GTX 560 Ti. With the GF114, Nvidia hasn’t changed the
chip’s basic architecture from the GF104, but the company has
optimized and activated all of the components. The GF104 GPU
appears in the GTX 460 video card.
“Compared to the GF104 and GTX 460, we’re using the same
basic microarchitecture,” Nvidia product manager Justin Walker says.
“The block architecture is going to look very similar to the 460.”
As seen in the GF114 Architecture Overview image, you’ll find
four SMs in each of the two GPCs (graphics processing clusters,
outlined in white) for the GF114. The GF104 architecture also
contained two GPCs.
Within each of the eight SMs, you’ll find two dispatch units per
warp scheduler.
Each SM in the GF114 contains 48 CUDA cores, 16 load/
store units, eight SFUs (special function units), and eight textureprocessing
units.
CUDA is an Nvidia technology that allows for parallel processing
by making use of the GPU’s processing power in tandem with the
CPU. The CUDA cores can work simultaneously to process data,
and by using more CUDA cores in the GF114, the processor’s
overall efficiency increases, Walker says.
The basic architecture of each SM in the GF104 is the same
as the GF114, but one of the GF104’s SMs is disabled, meaning the GF104 has only 336 active CUDA cores. In the
GF104 Architecture Overview image, you can see the disabled SM is grayed out.
“With the addition of the polymorph engine and with higher clock speeds, we’re boosting our tessellation performance,”
Walker says. “As we add more cores, we can add more tessellation performance.”
In the GF114 (just as with the GF104), Nvidia has included a 512KB L2 cache, four 64-bit memory system controllers,
and a 256-bit memory bus connection to the GPU from local graphics memory. ■
Source: Nvidia



manufacturers and gamers more aware of the
overclocking capabilities of the GTX 560 Ti.
“[The board manufacturers] love
overclocking as much as the gamers do,”
Walker says. “A lot of the stuff we hear
back from [the board manufacturers]
has to do with overclocking. . . . With
the 460, this is the first time we had
introduced something with such a high
amount of overclocking headroom. With
the 560, since they had already seen it
before, they’ve really jumped on it.”

More Performance, Minimal Cost
Nvidia has been able to implement
these changes with only a very small
power increase. Despite a stock core clock
increase of over 20%, the GTX 560 Ti
manages a TDP of 170 watts—only 10
watts higher than the GTX 460.
“The overall performance gains far outweigh
the power increases,” Walker says.
Walker says the GTX 560 Ti’s improvements
in clock speeds and the full
complement of enabled SMs at the GTX
560 Ti’s disposal result in an overall
performance boost of about 33% over
the GTX 460. With the additional power
requirements calculated, he says Nvidia
measures the improvement in performance
per watt with the GTX 560 Ti at about 21%.
“The performance improvement is
about what we expected,” Walker says.
“If you . . . scale [the numbers] up,
if you take that as a general measurement
of horsepower, you get what
we expected.
“Really, [our] goal for the GF114 was
to fine-tune the chip for performance and
performance per watt.”
Nvidia has also tweaked the physical
design of the GTX 560 Ti. The
GTX 560 Ti measures 9 inches in
length, while the GTX 460 is a bit
shorter, at 8.25 inches. The GTX 560
Ti uses a slightly larger heatsink and
fan combination than its predecessor,
allowing for better cooling. You’ll find
an extra heatpipe in the GTX 560 Ti,
too, giving this card three heatpipes.
“On the board level, we added new
thermals and a slightly larger power
supply,” Walker says. “It helps enable
more overclocking. That’s why we’re seeing
such a nice overclocking performance.”

The Sweet Spot
Nvidia released its GTX 580 and
GTX 570 video cards in November and
December 2010, respectively, and both
cards are based on the GF110 GPU. Both
are high-end cards—about $500 for the
GTX 580 and about $350 for the GTX
570. With the price of the GTX 460
dropping below $200, Nvidia has filled
the $250 space with the GTX 560 Ti
“We get excited about all the cool
stuff we introduced in the 580, but not
everybody can afford it,” Walker says.
“The great thing about this pricing area is
you can get a card now that can.”
Walker says Nvidia doesn’t want to
limit overclocking to a certain segment
of the video card market. Users
wanting to overclock aren’t limited to
those who will buy only top-end video
cards, he says, which is why Nvidia
likes to include good overclocking
capabilities in video cards like the
GTX 560 Ti.
Walker also points to the GTX 560 Ti’s
support for DirectX 11, eight tessellationengines, and a CUDA core clock speed to
1.645GHz as key features Nvidia built into
the video card to ensure long life.
“The 560 Ti is meant to have a bit of
legs,” he says. “We built in some futurelooking
technologies.”
Building “future-looking” technologies
into a video card that Nvidia named after
cards from the past gives the GTX 560
Ti a nice balance. Throw in the 1GHz
overclocking capabilities, and it’s easy
to see why Nvidia thinks its latest $250
video card will fit into the sweet spot of
the market.

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0

Intel Core i7-990X Extreme Edition

The Core i7-990X was originally slated to
launch late last year, but never arrived.
It’s unclear whether it got stuck behind
Sandy Bridge or the processor it was slated to
replace, the Core i7-980X, took longer than
expected to sell out; either way, this is a simple
clock bump for the 32nm Gulftown proc.
The 990X features the same 248mm2
die and 1.17 billion transistors as that of
the 980X. Intel pushed the clock speed to
3.46GHz, but didn’t alter much else; there’s
still 12MB of shared Intel Smart Cache,
six discrete execution cores with Hyper-
Threading for handling up to 12 threads,
and the on-chip memory controller with
support for triple-channel DDR3-1066
memory. Turbo Boost can push two or more
cores of the 990X to 3.59GHz, or when
only one core is active, to up to 3.72GHz.
The only other tweak Intel made is the
inclusion of six new processor instructions
designed to improve AES encryption and
decryption performance.
The Intel Core i7-990X also ships with
the DBX-B HSF, which we raved about
in our Core i7-980X review last year, but
Intel beefed it up to accommodate the larger
thermal envelope of the 990X. Intel claims
the new heatsink exceeds the CPU’s thermal
requirements, even when set to quiet mode.

Déjà Vu All Over Again
Intel also sent us the latest revision of its
flagship X58 motherboard, the DX58SO2
(Smackover 2). The original Smackover
board had a rather unusual layout; Intel
rotated the LGA 1366 socket 90 degrees,
positioned the memory above the CPU
at the top of the board, and soldered the
X58 chipset to the right of the CPU. Other
quirks included four DDR3 RAM slots, a
superfluous 4-pin Molex power connector,
and unangled SATA ports.
With Smackover 2, Intel chose a much
more traditional layout, provided six triplechannel
memory slots and another x16
PCI-E slot (for three total; x16, x16, x8),
nixed the additional power port, added
another VRM power phase, and installed
angled SATA ports. In addition, SO2 got
a pair of USB 3.0 ports, a second Gigabit
LAN port, and a Back-To-BIOS button
on the rear I/O. We also like the onboard
power, reset, and base clock overclocking
buttons. The board even ships with an
externally mountable Wi-Fi module.

Scoreboard

As we pointed out last May, Intel’s
hexa-core CPUs are unmatched when
running apps that can scale beyond four
cores. But the big problem back then is
still a problem today; those applications
are few and far between, save for a few
imaging and media applications and the
odd CPU-intensive game. Compared
to Intel’s Sandy Bridge platform (Core
i7-2600K and DP67BG), the 990X
only excels in a few areas of our test suite:
Sandra’s Processor Multi-Media test,
Cinebench 11.5, and POV-Ray 3.7.

Benchmark Results Intel Core i7-990X &Gigabyte DX58SO
3DMark 11 Extreme
3DMark Overall X2051
Graphics Score 1852
Physics Score 8116
Combined Score 2323
Graphics Test 1 9.4fps
Graphics Test 2 9.64fps
Graphics Test 3 9.14fps
Graphics Test 4 5.65fps
Physics Test 25.77fps
Combined Test 10.81fps
PCMark Vantage Pro 1.0.2
Overall 17027
Memories 12481
TV And Movies 6901
Gaming 18229
Music 11996
Communications 16002
Productivity 18606
HDD 29662
SiSoft Sandra 2011 Lite
Processor Arithmetic
Dhrystone ALU (GIPS) 102.37
Whetstone iSSE3 (GFLOPS) 87.1
Processor Multi-Media
x16 iSSE4.1 (Mpixels/s) 226.83
x8 iSSE2 (Mpixels/s) 169.2
x4 iSSE2 (Mpixels/s) 91.8
Memory Bandwidth
Integer Buffered 16.89
iSSE2 (GBps)
Floating-Point Buffered 16.58
iSSE2 (GBps)
Media Transcode
Transcode WMV (KBps) 772
Transcode H264 (KBps) 774
Cinebench 11.5
CPU*** 7.24
POV-Ray 3.7 Beta** 1279.9
Aliens vs. Predator (4XAA) 44.6fps
S.T.A.L.K.E.R.: CoP (4xAA) 45.3fps

Final Word
If a six-core processor is a must for
you, and you’re not willing to wait until
Z68 launches toward the end of this year,
then we can’t think of a better way to
spend your lottery winnings than on the
Intel Core i7-990X and DX58SO2.
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0

CPU and GPU Combine

As computers have become a bigger
staple for home entertainment,
vendors look for new ways to add
PC capabilities around the house. For some
users, Internet TV with simple Web widgets
offers an acceptable level of convergence,
but for others, basic Web integration into
home appliances doesn’t cut it. With the first
iteration of Fusion, AMD delivers a chipset
that fits onto a Mini-ITX motherboard and
provides you with the ability to enjoy HD
movies and access productivity applications
on small form factor systems.
The entry-level motherboards are packed
with AMD’s APU (accelerated processing
unit) that combines the northbridge, a dualcore
CPU, and a DirectX 11-capable GPU
onto a single chip that runs at a low power
level (up to 18 watts) to reduce the need for
large heatsinks and loud fans. You’ll see the
Mini-ITX motherboard built into all-in-one
desktops, netbooks, and HTPCs. Of course,
you can also build your own system, and
here we check out a few of the first available
Fusion setups.

Meet Brazos
Initially, there will be two flavors of
AMD Fusion: Zacate and Ontario, which
are both under the Brazos platform. The
Zacate APU is an 18-watt chip with either
an E-350 (1.6GHz) or E-240 (1.5GHz)
processor and a Radeon HD 6310 GPU
that runs around 500MHz. The Ontario
APU is available with a C-30 (1.2GHz) or
C-50 (1.0GHz) processor with a Radeon
HD 6250 GPU clocked around 280MHz.
The competition for Fusion will be
systems with Intel’s Atom processor. AMD
indicates that Fusion is designed to provide
you with a chipset that offers the lowest
thermal power per watt, which delivers a
motherboard that requires a minimum
amount of cooling to deliver HD media
playback and run more demanding apps.
Both APUs offer an integrated 8-lane
PCI-E interface. There are four lanes available
for those who wish to install a discrete video
card, while the other four are dedicated for
AMD’s UMI (Universal Media Interface).
The UMI is a link between the APU and
the Hudson FCH (Fusion Controller Hub),
which is the portion of the chipset that
includes the audio controller, Ethernet, USB
ports, and SATA ports. Depending on the
vendor, the motherboard could include items
such as 802.11n, wireless 3G, memory card
slots, or USB 3.0 ports. The HD 6310 or
HD 6250 GPU shares the single channel
with the DDR3-800/1066 memory.


Test Setup
Our test system is a pretty basic list
of parts, considering that the CPU and
GPU are built in to the motherboard. We
installed the Fusion motherboards into
a Silverstone SG06-450 and added 4GB
of Kingston HyperX LoVo DDR3-1333
memory, a Silverstone SOD01 8X DVD
burner, and a 128GB Crucial C300 SSD.
Zotac opted to send its Fusion-based ZBox
system, because its Fusion motherboards
weren’t available at press time.


Zotac ZBox Blu-ray AD03 Plus
The ZBox Blu-ray AD03 is available as a
barebones kit that lets you select your own
memory, hard drive, and OS, or you can
invest in the Plus version (the unit sent to
us), which includes 2GB of SO-DIMM
memory and a 250GB, 5,400rpm hard
drive. The entire unit is only 1.5 x 11 x
7.4 inches (HxWxD), and Zotac includes
a BD player/DVD burner, 802.11n Wi-Fi,
and a memory card reader (SD/SDHC/
MMC/MS/MS Pro/xD). There’s an HDMI
output that supports 8-channel audio, and
an S/PDIF port is available for those who
want to split the video and audio signals. To
connect to traditional monitors, you’ll find a
DVI-I port and a DVI-to-VGA adapter.
The ZBox Blu-ray AD03 Plus features
two USB 2.0 ports (one shared with the
eSATA port) and two USB 3.0 ports. A
wired Ethernet port and standard audio jacks
round out the connectivity options. We like
that Zotac designed the ZBox so that you can
add a VESA mount to the back of the system
for attachment to wall mount or LCD
mount. The ability to connect the ZBox
Blu-ray AD03 Plus to a monitor will be

handy for those with an extra LCD monitor
who want to add a PC to the kitchen or onto
a desk with limited space.
The test results of the ZBox differed
slightly from the two motherboards in this
roundup, because the ZBox kit featured
2GB less memory than the competition and
a slower storage drive. Otherwise, the ZBox
featured the same E-350 processor and
HD 6310 GPU. Our benchmarks show
that lower specs had an impact in our tests,
as some scores were a third to half of our
system with 4GB of memory and an SSD.
However, the ZBox Blu-ray AD03 Plus can
handle up to 8GB of DDR3 SO-DIMM
memory (our Mini-ITX motherboards
use full-sized DDR3 modules) in its two
memory slots. Blu-ray and online video
playback was smooth and glitch free. We
also tested the audio through our surroundsound
system through the S/PDIF output
and were pleased with the results.











Gigabyte E350N-USB3
As you can guess by the board’s title,
the APU features the E-350 processor and
HD 6310 GPU.
Gigabyte adds its 333 Onboard Acceleration
(USB 3.0, 6Gbps SATA [SATA
3.0], and USB ports that can provide up to
three times as much power to connective
peripherals) to the Fusion platform. There’s
also an On/Off Charge feature that lets you
connect your Apple products (iPod touch/
iPhone/iPad) and other devices to the USB
ports for fast recharges, and it works when
the PC is powered down. Gigabyte indicates
that the higher-powered ports can shorten
charge times for Apple products by up to 40%. The 6Gbps SATA ports and USB 3.0
ports are built into the Hudson FCH.
Gigabyte also builds in its Auto Green
power-saving technology that lets you
pair a Bluetooth adapter (not included)
that’s connected to one of the board’s USB
ports with your favorite Bluetooth device,
such as a smartphone. When you step
away from the PC with your Bluetooth
device, the Auto Green technology will
automatically implement your power-saving
mode, assuming your PC offers Bluetooth
connectivity When the Bluetooth device is
back in range, Auto Green will wake your
PC. Another handy feature is Gigabyte’s
DualBIOS, which allows the motherboard to
recover the main BIOS from a backup if the
main BIOS fails. We also like that Gigabyte
opted to include a DVI port, so you can use a
traditional DVI cable (rather than an HDMIto-
DVI cable) to connect a monitor.

The benchmark numbers of the Gigabyte
E350N-USB3 were nearly identical to MSI’s
E350IA-E45. For example, the set of SiSoft
Sandra Lite numbers varied, at most, by .05
in the processor and memory benchmarks.
DVD and online video playback was stellar,
and we like that surround-sound audio was
available via the HDMI, S/PDIF, and analog
audio ports











MSI E350IA-E45
MSI’s first Fusion board also features the
E-350 processor and HD 6310 graphics
processor. One of the key differentiators of
the MSI board is the large APU heatsink that
covers much of the motherboard for efficient
APU cooling. If you opt to add a graphics
card to your build, the extra cooling could certainly come in handy to keep heat from
building up in the enclosed space.
There are four 6Gbps SATA ports,
two USB 3.0 ports, and support for eight
USB 2.0 ports (six external, two internal).
Unlike the Gigabyte E350N-USB3, there
is no DVI port, but MSI does build in an
HDMI and VGA port. The HDMI port
supports 8-channel, 24-bit, 192kHz audio,
and there’s also an S/PDIF and digital
coaxial output, which gives you plenty
of flexibility when connecting to an A/V
receiver. There’s a combo PS/2 port for
such a mouse or keyboard.
The benchmark results of the MSI
E350IA-E45 were comparable to the other
motherboards in the roundup. Still, we’ll
note that it delivered slightly higher marks
in 3DMark 11 (Entry test), POV-Ray 3.7
Beta, and S.T.A.L.K.E.R.: Call of Pripyat.
There were no hiccups when playing
back HD and DVD video, and surroundsound
audio was crisp for all channels.
Web browser response was snappy, and
Flash content was quick to load. With
board layout, we liked that MSI placed
the internal USB port headers next to the
power, HDD, and reset plugs close to the
edge of the motherboard.












Joined At The Chip
We can see Fusion making a huge
impact on HTPCs in the coming months.
We think that Fusion is definitely a step
up from previous generations of Mini-ITX
motherboards. All of the boards in this
roundup would make capable PCs for a
living room or entertainment center.

Article From Computer Power User Magazine
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0

You’ve Designed a Game– Now What Do You Do?

Accessing new avenues for game promotion, distribution, and monetization
Traditional notions about gamers and gaming are changing. With
the rise and popularity of social networks as well as the uptake of
broadband services worldwide, the number of casual and social
gamers is growing at an aggressive pace. As a result, so, too, is the gaming
industry.
In fact, online gaming is now the number-one activity on the Internet
across all age groups, generating more money in recent years
than another big entertainment sector: the movie industry. According
to online gaming market research company DFC Intelligence, online
gaming revenue for 2009 was expected to reach $8.8 billion worldwide,
while marketing firm Strategy Analytics projects annual revenue
to reach almost $12 billion by 2011.
For game developers of all sizes, there’s a definite push to jump into
the action. But doing so successfully requires following a few rules.
First, your game has to be playable by the widest possible audience.
Second, keep barriers to playing low so people can enter your game friction-
free. Third, have the ability to rapidly iterate, update, and enhance
your game. And, finally, make sure your game works across multiple
platforms and is available through several application stores.
For independent game developers working with finite budgets, this
is not always easy to accomplish. But with several new services from
Adobe and its partners, winning in the game development market just
got easier.


More Opportunities, Fewer Limits
As you likely know, the Flash Platform supports some of the best casual
games on the Web today. This is due, in part, to streamlined development
workflows among Adobe Creative Suite, Adobe Flash Professional,
and the Flex framework—all aimed at driving smooth integration
and iteration of art, sound, and code.
An active community of Flash developers contributes to the strength
of this development environment, as well. Millions of talented developers
not only create great content, but also share massive amounts of
information through online forums, tutorials, user groups, and conferences.
And, last but not least, because the Adobe Flash Player is installed
on virtually every Internet-enabled computer worldwide, you can
develop an Adobe SWF-based game with confidence, knowing that just
about anyone can play it in a browser.
More recently, the introduction of Adobe AIR (a cross-platform runtime
environment) has moved online gaming to off-line environments,
enabling people to play games on their desktop computers, with or
without an Internet connection. And with AIR for Android coming up
in the AIR 2.5 release, the reach will go even further.
But even the most impressive Flash games won’t see action if nobody
knows they’re out there. That’s where several new services from Adobe
and its partners come into play. Created to provide developers with
more opportunities and fewer limits, these services offer a vehicle to
enhance, distribute, and cash in on your SWF-based games. Using the
services, you can easily add social and collaborative capabilities to your
games, accelerate development, reach larger audiences, and find new
ways to monetize your efforts.

Easily Integrate and Stay Up to Date
To reach the broadest range of potential casual gamers players, the titles
need to have a presence across multiple social networks. After all, not
everyone’s playing on Facebook. But who has the bandwidth or the
budget to write separate integration code for each and every network?
Or to write and deploy updates every time an API changes? The Socialize
service from Gigya can help overcome these hurdles.
With the Socialize service, developers can easily integrate leading social
networks with their games. Implemented through a single Action-
Script3 API in Flash or Flex, the service provides an abstraction layer
that connects with multiple networks—including Facebook, Twitter,
MySpace, and a growing number of others. This easy-to-use service
removes the complexity and repetitive work of having to implement
multiple APIs. It also insulates game developers against ongoing changes.
Every time a social network changes an underlying API, the Socialize
service automatically adapts to those changes. That means you don’t
have to rewrite and recompile your code every time a social network
updates an API. Your game doesn’t break, it stays up-to-date, and you 
don’t have to do a thing. Plus, you gain access to dashboard analytics to
review and optimize a game’s social performance.
While the Socialize service helps developers get their games in front
of more users without writing separate integration code for each social
network, it also helps gamers have a more engaging, personalized experience
from start to finish. Because the service provides developers
with plug-and-play widgets that utilize the social API for Login, Share,
Invite, Select Friends, and other commands, developers can enable
gamers to invite friends to play, compete and track scores on leader
boards, send updates to news feeds, post achievements to walls, and
“Like” a game in public forums.
For example, through Facebook, Yahoo, and MySpace, gamers
can open the Playfish game “Bowling Buddies,” invite friends to
play, post scores on leader boards, brag about their great bowling
scores on their walls—even display achievement trophies in their
social network profiles.
Obviously, social capabilities like these help deepen engagement
and relevancy for gamers. Even better, they help freely spread the word
about your game every time it’s played. Ultimately, this means you can
promote your game virally and increase registration rates simply by enabling
players to enjoy an immersive, social, online gaming experience.
With the Socialize service, integration with Facebook is free of
charge. There are nominal annual charges to integrate games with other
social networks.

Differentiate Your Game
Once you’ve integrated multiple social networks, you might want to
differentiate your game and deepen engagement even more by adding
real-time collaboration capabilities. Whether adding voice or group
chat functionality to a multi-player card game, or enabling a group of
zombie-killing gamers to see how fellow players are performing in real
time, developers can use the Adobe LiveCycle Collaboration Service
(LCCS) to cost-effectively include those capabilities in their titles.
LCCS takes many of the components you could build yourself
using technologies such as Flash Media Server or LiveCycle Data Services
ES2, and offers them as a hosted service. By using Adobe to host
real-time push messaging, you can add collaborative and multiplayer
capabilities to your game without the hassle and expense of managing
your own servers.
Here’s how it works. Clients subscribe to shared objects, and any
changes are broadcast to all subscribers in real time. This can
be used to create anything from simple components, like a
multiuser chat box, to much more complex collaborative
applications, such as a multiplayer game wherein character
positions, actions, and other data are instantly shared among
all players. For example, in the SWF-based game “ChessJam,”
players can see each other’s moves in real time and chat with
each other during individual games or tournaments. With
LCCS, you can even stream video to your game or enable
VoIP-like functionality through players’ Webcams and microphones
via P2P streaming using Real-Time Media Flow
Protocol (RTMFP).
But how can you be sure that collaborative capabilities
make sense for your game? You can easily test the collaborative
waters by offering a simple pay-per-use model. That way,
when you’re in the development stage, your hosted LCCS
charges will be low. When your game takes off and gets tons
of collaborative play, you’ll be billed accordingly.

Reach Millions through App Stores
The latest service, Adobe InMarket, was recently launched at Adobe
MAX 2010. Designed to help game developers distribute and make
money with Adobe AIR applications, InMarket serves as a virtual distribution
center that supplies applications to multiple app stores.
Through InMarket, developers have the potential to reach millions
of gamers with minimal expense and effort. If you took care of distribution
yourself, you would have to create and manage integration
with multiple storefronts—which could easily become a full-time, allencompassing
job. Conversely, with this new service, developers only
have to create a game for a particular device profile (the desktop, for
example). Then, InMarket will take care of distributing the game to
multiple online storefronts. If updates are needed to a game’s description,
to change a price, or even upload a new version, it only needs to
be done once because InMarket will modify the information across all
app stores selling the game. InMarket also makes it easier to monetize
games and view download metrics in one place to gauge the user interest
in particular games.
The Intel AppUp Center is the first storefront available in
Melrose. Intel has announced agreements with retailers like Best Buy
and OEMs like Asus to preinstall AppUp on netbooks and notebooks.
With an initial focus on PC-device profiles, Melrose will target
additional profiles, including mobile and television, in the near
future—and will make it simple to package games to match particular
device profiles.

Serious Support for Casual Game Developers
Whether you develop action/adventure games, match-three puzzles,
board games, or role-playing games, the Adobe Flash Platform offers
tools to create and deploy immersive, engaging experiences. Now, casual
game developers can get even more serious support in the form
of Flash-based services. Through these services, you can easily integrate
social and collaborative capabilities, develop more rapidly, distribute
more widely, and monetize more effectively than ever. And as the reach
of Flash Player extends to mobile phones and other devices through the
Open Screen Project and other partnerships, there are more opportunities
than ever before for creative game developers to win big in the
multi-screen world

Article From CGW
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